Game & Level Design
Interactive worlds, environments and gameplay-focused experiences.
About
I’m a Digital Designer with a focus on Game and Level Design, while also creating websites, mobile applications and interactive digital experiences.
My work combines visual design, interactive systems and user experience, with a particular interest in building environments that encourage exploration and engagement.
I like projects that combine visual identity with interaction — experiences where the environment, interface and functionality work together.
It started with Tomis Museum, looking at how people move through a simple space, and continued with The Chronos Village, a time-travel experience built around exploration and discovery. I’m interested in how an environment can guide someone without needing to explain itself.
Alongside the worlds, I work with motion and video — After Effects, Premiere Pro and Illustrator — and for the past two years I’ve made content for a live entertainment page, thinking about a real audience. I like experimenting, and I’m still learning, with the aim of a career in level design.
Interactive worlds, environments and gameplay-focused experiences.
Responsive websites combining visual design, interface structure and development.
Digital products focused on user experience, interface design and practical functionality.
Projects that combine visual storytelling, interaction and technology.
Have a project in mind? Get in touch.